They are placed in Trade Unions, Town Halls or Harbourmaster's Offices.Įach of these buildings cost influence to build. OptimisationĪ great way to improve general happiness or productivity is to use the items Anno 1800 provides. To regain influence, sell the ships or harbour cannons you no longer use.Įasier said than done when you're at war with Anne Harlow or any of the more aggressive AI. In the military category, you spend your influence on Military Ships, Defense Buildings and Armed Airships (if you have the Empires of the Sky DLC). So if you have a couple of Clippers or World Class Reefers laying dormant, selling them will regain you 2 and 6 influence per ship. Hovering over the screen will conjure up a pop up, detailing the amount of free influence as well as the cost per item. In the trade category, you spend your influence on Trade Ships, Charter Routes and Cargo Airships (if you have the Empires of the Sky DLC). In other words: when the next one is released. That is at the end of the current newspaper edition. This amount is automatically regained when the newspaper effect wears of. Every newspaper article you change, costs a certain amount of influence. Whenever the editor pops up, you get the chance to pull some weight on the newspaper content. So what do you spend investment on? Opening the Influence screen, you see there are 6 influence categories.ĭepending on the type of game you play, you might be able to ditch a few things here and there. Regaining influence in Anno 1800 could be as simple as selling ships or demolishing buildings. You spend it on things, but get it back when it's no longer needed for the upkeep of those things. Influence gained by skyscrapers on Easy, Medium and Hard difficulty Residents Each building can give you up to 8 influence per skyscraper. It differs per type of residential tier and level though: If you have the High Life DLC, you have another way of gaining influence: Skyscrapers. If you are playing on medium difficulty, that will be 15 influence per 400 population and a mere 12 for hard.īuilding investor residences will also give you 3 influence per investor residence (on easy, 2 or 1 on medium or hard). The easiest way to grow your influence, is to grow your population.įor every 400 inhabitants across your ever growing empire, 20 influence is gained. It starts you off at 105 influence for an easy game, 100 for medium and 97 for difficult. The base influence depends on the difficulty level of the game you are playing. Influence isn't spent, it's more like a deposit. This base influence will get you through the early stages of the game while you grow your empire. Call it charisma, natural leadership, whatever. Base influenceĪs soon as you start the game, you get a base level of influence. Unlike money, getting influence doesn't need an active focus. When that fleet is destroyed by the Pyrphorians, the influence will come back to your balance. Or when you build a large war fleet, your available influence will drop. But when you pack up your stuff and leave that island behind (by destroying the harbour), you get that influence back. So when you claim an island, it will cost you influence. One important things to know: influence isn't spent, it's more like a deposit. Like building ships, claiming islands and altering newspapers. But, at some point, a lot of things will. In the early game, nothing you do will cost you influence. Lets start off by defining what influence is and why it is important in Anno 1800.īasically, the more you expand, the more influence you need to make everything in your empire run smoothly.Įxpanding is the keyword here.
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